© 2021 GAMESPOT, A RED VENTURES COMPANY. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. Capable of automatic fire . Laser weapons, such as the Laser rifle appear to function as intended at first as the visual effect functions correctly. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. As it uses the base damage for the second projectile's damage, a mod which lowers damage (such as an automatic receiver) will be averaged with a higher damage rating, giving both bullets slightly higher damage than the weapon would have without Two shot. If the player has less than 3 cores, the weapon will instantly drain them. They will also almost always kill the player if they get caught by any recoil damage. Explore Weapons Commands Companions Item Codes Perks Special Ranks Achievements Console Keys Tesla rifle Laser pistol Home; Laser musket Laser musket. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot. By Haider Khan Nov 10, 2015 Nov 11, 2015 Share. You need to complete the When Freedom Calls quest successfully to use it. Hunter's, Ghoul Slayer's, Assassin's, Exterminator's, Troubleshooter's, Mutant Slayer's, Cavalier's, and Sentinel's) mod stacks with the armor and weapon mod of the same name. When firing Explosive-enhanced weapons in close quarters, their splash damage can injure the shooter just like grenades, missiles or any other explosive munitions do. share. When looking at the effect in the Creation Kit, the effect used to determine the percentage of Armor/Energy penetration is the same as the, Based on stats from the Creation Kit, non-automatic weapons have a 30% to stagger a target each hit, while automatic weapons have 5%. ... on the Bethesda Blog as a "Legendary Dweller" of the Commonwealth Minutemen, Preston sports a nifty Laser Musket. The automatic laser musket doesn't appear in the mod list anyone else having this problem? It is reloaded by cranking it by hand and can be modified as can be seen by Preston Garvey's scoped Laser Musket. Even if it were weaker than instigating, it doesn't seem like it'd be by much, and there are enemies who I'm sure could survive a 6 crank sneak attack/crit, so I'd like to have the option to hit again with the full force. I am snazzier, hot, hot rant. Welcome to the world of Fallout 4, the ambitious fourth game in the apocalyptic RPG saga. [verification overdue]. Fallout 4 > General Discussions > Topic Details. It therefore does 1.2 * (8 + 15) = 27 (rounded down) per bullet, instead of just (1.2 * 8) + 15 = 24 damage. will often launch the target dozens of meters into the air and hurl them a considerable distance, especially if one of the salvo's first hits already dealt the killing blow. Take your favorite fandoms with you and never miss a beat. Can be charged up to 5 times. Exceptional damage, deals poison and bleeding damage. Why does it use fusion cells when you crank it for power? At rank 5, it therefore does 2 * (8 + 15) = 46 damage per round, and NOT just (2 * 8) + 15 = 31 damage. With rank 1 heavy gunner, you get +20% damage, but that bonus is applied to both the original 8 and the explosive 15. ... Automatic Laser Musket Special Bonus: Automatic Fire Share. Follow Us Home » Chưa được phân loại » fallout 4 laser musket legendary. Farming Legendary Items Guide - Methods and Locations, CC: Switching to a single topic going forward, still posting FREE items, Starting a new Playthrough 1/1/2021 (Nuka-World Before Concord). Look up the ModID below for the desired legendary weapon effect, note it as well. 1 Background 2 Characteristics 3 Modifications 3.1 Capacitor 3.2 Barrel 3.3 Stock 3.4 Sights 3.5 Muzzle 4 Locations 5 References The laser musket … Archived. Fallout 4 Unique Weapons Locations, Legendary Weapons and Effects Guide. Enter the following in the console (substitute the appropriate RefID and ModID): For example, you would enter in something like this: The item will drop to the ground, and when you go to pick it up, you will get an overview similar to the one you get when you pick up any given legendary item for the first time. Other Energy don't function correctly at all, and results in the gun changing its firing animations and sound effects from a laser/plasma/fire-based weapon to a ballistic gun, including a stream of casings being ejected from somewhere behind or inside the weapon. These are known as unique weapon effects, and they can only be found by adding the effect through commands, or getting the unique weapon that they are found on. This means that any Two Shot weapon effectively obsoletes all race-specific variants of most weapons. If you don't plan on perking into Science! Data shown refers to preset elements guaranteed to spawn. Then laser plasma weapons it's two shot. Question. Copy. These enemies spawn at random locations throughout the Commonwealth, the Island, and Nuka-World, depending on the difficulty setting, and will almost always have a legendary piece of equipment in their inventory, either a Legendary weapon or Legendary armor. 0 comments. Two shot has an ability to provide a slight damage up when applying weapon mods which reduce damage. Automatic Laser Musket. Walking away should trigger their crash into the ground, killing the Vertibird. While rare, a Two Shot weapon can miss on a critical hit. In Fallout 4, Legendary weapon effects are special modifications applied to basic weapons that use special prefix modifiers, not obtainable elsewhere. This is an optional objective, but the Short Laser Musket you pick up will help you a lot against the Raiders inside the Museum of Freedom, so you might … Discovery (4) Search Go. Low level Synths there drop them. So does the second projectile from two-shot laser musket do the 6 crank's damage or the damage of a single crank? fallout 4 laser musket legendary 30/12/2020 0 … Optional x2 x3 x5 x10 and Insta Kill; Laser Musket Damage Increase. The Laser Musket is a new weapon introduced in fallout 4. Ranged weapons will use 25% less AP and gain 33% increased hit chance; on melee weapons will have their AP cost by reduced by 40%. Bethesda, for making the musket … I was able to get it to appear by dropping it and adding a regular musket to my inventory first then picking up the auto musket but even after I add a bracketed barrel no muzzle option is available so seems like the weapon is just … ... Laser Gun 00148B48; Laser Musket … Automatic Laser Musket Information. Pick up the Short Laser Musket from near the Minuteman's Corpse on the ground in front of the main entrance to the Museum of Freedom.. Strategy Guide/Tips []. Log in or sign up to leave a comment log in sign up. For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. Where to Find/Location Taken together, this allows the minigun to far exceed its traditional base damage, doing a maximum of 2 * (8 + (2 * 15)) = 76 damage per round, instead of the 46 damage per round as with other weapon classes. The laser musket is a homemade, nonstandard version of a laser rifle. Needed to craft a Laser Musket shipment is a Weapon Station, Ball of Data, Battery, Box of Scrap, and $119,000. When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo. One-hand or two-hand melee weapons have 50%, which allows weapons like, It is not normally possible to find heavy weapons like the. Pick up the item in the air by holding E (how you would normally drag ragdoll and other objects around). - posted in Fallout 4 Discussion: I was playing around with the 6 crank laser musket and then did some research on how each crank effects damage output. hit chance, 25% less Action Point cost, Deals +25% damage and limb damage, but has +25% more recoil, Targets bleed for 25 points of additional damage, spread over 5 seconds. Contents. The game uses the combined damage to calculate the damage reduction multiplier of the target's armor, so when both bullets hit, it does the same damage that one bullet with the combined damage would do. So, if a laser musket … Fallout 4 Commands Commands Companions Weapons Item Codes Perks Special Ranks Achievements Console Keys Fallout 4 Commands / Weapons / Laser musket Once loaded, the Laser Musket can be fired, consuming all the cells stored in one powerful shot. The Laser Musket combines high-tech energy damage with Revolutionary style. It doesn't add on to the base damage. I sanded it down and cut all the details with a knife to match the design seen on screenshots. The laser musket is a weapon in Fallout 4. 142 . The Demolition Expert perk only affects the explosive component. Never ... -Gatling Laser VATS Enhanced (gun) all guns VATS Enhanced (melee) all melee Hunter's all weapons ... Laser Musket Ballistic includes (but not limited to) Gauss rifle Junk Jet Synger It is unable to be modified at a Weapon Workbench. On the other hand, shotguns benefit from explosive shots at least as much as the minigun does, multiplying their damage output based on the amount of shot/beams in each round fired. Kneecapped Vertibirds will hover just above ground level for as long as you remain in the area. A Short Laser Musket in Fallout 4. The bleeding effect also triggers on robots and synths. Fallout 4 is an incredibly fun game for players who like using weapons such as sniper rifles. It is the signature weapon of the Minutemen faction and several can be obtained from them. 100% Upvoted. It does 142dmg per crank (after perks and upgrades) and shoots two shots at once so: 142x6=852 => 852x2=1704 damage … Stats . Unlike unique weapons, they are randomized and are never named. However the actual damage of the explosion becomes completely ludicrous, instantly killing almost any foe in a single hit. PC Xbox One Playstation 4 Enemies that die while frozen respawn in a broken state, laying on the ground immobile and unable to fire. On rocket launchers and fatmans I'd assume instigating is best but two shot is MORE than good enough. With explosive, it does 8+15=23 damage per bullet. Weapons in this category include guns (pistols, rifles, shotguns, etc), blades, swords, grenades amongst many others. The legendary weapons and armor that are found on enemies are random; there are certain "pools" of said weapon and armor types specifically tied to the type of enemy and location in which they are spawned. The damage calculation is also not shown until the weapon is equipped, and then it will also translate the effect onto other weapons when viewed in the inventory. save hide report. 1 Description; 2 Stats; 3 Attached Mods; 4 Gallery; 5 Where to get; 6 Strategy Guide/Tips; Description . All Two Shot weapons can deliver up to double the damage of their base, unmodified variant. Weapons are items used to inflict damage on other characters/players. User Info: Integnos. The laser musket is the first energy weapon you’re likely to come across, and it sure is a strange thing. The "Berserker" mod occasionally causes a miscalculation of damage; the damage decreases if not wearing any base clothing (army fatigues, vault jumpsuit, jeans and t-shirt, etc.). Certain legendary variants of weapons encountered early in the game - such as laser muskets and pipe pistols - will not spawn on Gunners, but will always have a chance to be found on legendary enemies with an area-specific low level cap (e.g. Make any modification to the Laser Musket in a Weapon Workbench, this should fix the issue for this musket. Each crank of its handle loads … Fallout Shelter has introduced its first character from the upcoming Fallout 4. Instigating is best on laser musket. The laser musket is a single shot laser rifle featured in Fallout Shelter. The "barrel" consists of a standard laser rifle housing with two metal-ring… Fallout 4; Best Legendary Laser Musket? The most obvious targets are all types of melee-focused enemies from mole rats or feral ghouls all the way up to deathclaws. [[Category:Fallout 4 laser muskets]] Automatic laser musket is a unique weapon in Fallout 4. This can exclude some rapid fire weapons however, as the extra recoil may make them difficult to use. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Best Legendary Laser Musket? Explosive is best on any gun that can get it. The RefID will then be displayed on-screen just as if you used the mentioned console command. While enemies with ranged weapons still pose a threat even with their legs crippled, they collapse to the ground when the effect triggers and remain prone for some seconds, taking them out of the fight temporarily. This can make finding the corpse for looting difficult at times. I prefer giving it a short barrel and recoil compensation so that it's great in hip-fire for close quarters. - opengts - that Laser Musket Sniper barrel and extensions was made by him, really really really really really big thanks to him. Fires an electrical charge that arcs between targets. Automatic Laser Musket is a Gun in Fallout 4. Zebastron. Crafting. With rank 1, for example, the weapon then does 8 + (1.25 * 15) = 26 damage per bullet. no comments yet. The Furious effect does not increase the radiation damage on the. Seems like the general consensus is that each crank adds the base damage over again (please correct me if this is wrong). Cookies help us deliver our Services. 4 years ago. For example, a base minigun does 8 damage per bullet. But to use explosive properly you need perks in explosive experts and the explosive bobblehead. A short burst will usually be enough to turn them into sitting ducks, making them unable to close in on their target and therefore depriving them of almost any threat potential. Please report any other issue you may find and I'll try to fix it as soon as possible. Mar 9th, 2016. Legendary weapons cannot be scrapped, but can be further modified and traded with vendors. A laser based Musket. Pick up the Short Laser Musket from near the Minuteman's Corpse on the ground in front of the main entrance to the Museum of Freedom.. Strategy Guide/Tips []. Since laser muskets don't have any weapon modifications that increase base damage, the two-shot prefix will always deal double damage. Explosive mod is exceptionally powerful when paired with weapons with low base damage that boast a high rate of fire or shoot several projectiles, as each bullet or pellet of scattered shot will produce an independent explosion, and the flat damage bonus itself is usually more than percentile bonuses. Walkthrough []. for Power Armor, settlement stuff, or plasma weapons the laser guns alone aren't worth it. Kneecapper weapons should not be used to attack flying. My Weapon Overhauls: > Pipe Weapons + Materials > Minigun > Laser Musket > Gatling Laser > Laser-Plasma > Missile Launcher > SMG > Railway https://fallout.fandom.com/wiki/Legendary_weapon_effects?oldid=3443355, Does more damage the lower the player character's Armor Resistance (up to 200% at 0 resistance), Blocking has a 25% chance to set attackers on fire for 50 damage, Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP), Reduces damage by 15% while blocking or sprinting, 10% chance to deal 100 Electrical damage on a successful block, Time slows down for a moment while aiming, The final shot in the magazine deals twice the normal damage, 25% chance to disarm attackers on a successful block, Bullets explode on impact doing 15 points area-of-effect damage, Does 50% more damage against Mirelurks and bugs, Does 10 points cryo damage and will freeze targets on critical hits, 20% chance to freeze the enemy when blockng attacks, Damage increased by 15% after each consecutive hit on the same target, Does 10% more damage when looking down the sights, Sets target on fire for 15 points of damage, Does double damage if the target is at full health, Does 50 points additional radiation damage, Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering (+195% dmg with 11 chem addictions, 1 alcohol addiction, and dark craving), Critical shots do double damage and the critical meter fills 15% faster, Does 50% more damage against super mutants, Sets ammo capacity equal to the amount one is carrying, Provides 75% faster movement while aiming, Does increasing amounts of damage as the night grows longer and less damage during the day, Ignores 30% of the target's damage and energy resistance, Adds 10 points of energy damage and can turn enemies into goo, Target is poisoned for 10 seconds (3 points poison damage per second), Slows time momentarily as the last round is chambered, Take 15% less damage while standing and not moving, If not yet in combat, 100% increased V.A.T.S.